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Chapter 19: XP Boosting At the end of your farming day, when the tractor is parked in the Garage with its engine ping-ping-pinging away the heat of the days work, and the crops on their way to market, there is only one real way to determine how well your efforts paid off - your XP gain for the day. Most farmers consider any day that ends with a level-up to be a good day; rare are the days when you gain more than one level but, if you could do that, would you? Well as it turns out you can. That is one of the tricks in Farmville that the serious players use, and it is entirely based upon simple alchemy - the act of turning Coins into XP. Most players will experience this - often on their own - as they realize that they can turn their Coins into XP by plowing a crop plot, planting a seed that pays 2XP and then deleting the plot, turning those 30 Coins into 3 XP. If your first reaction was to feel maybe just a little guilty about doing that - that is perfectly natural.
After all, you are gaming the system. Doing something that was not intended to be a normal part of game play.
But are you actually cheating or breaking the rules? The simple answer is no, you are not. While it is true that the game was not intended to include XP boosting, as long as you are using a legitimate resource to create that XP the powers behind the game have confirmed that it is perfectly acceptable game play. The thing is, trading 30 coins for 3 XP?
Yeah, that is not really going to get you where you want to go quickly, is it? Think Big If you are going to dabble in coin alchemy you should take the same approach that the big boys do, and go for your XP measured in the hundreds of points - of course that means transmuting large amounts of Coin, but all that really means is you need to understand how to get large amounts of coin, right? Translating Coin into XP has a very basic exchange rate that is jokingly called the Double-Ought Exchange. When you see a player saying that, what they are talking about is the fact that you can instantly tell how much XP a building will give by knocking the last two zeros from the price - so a building that costs 100,000 Coins will pay off 1,000 XP. Now you know what the basic exchange rate is for changing Coins to XP! Look at the following list to see what your options are: - Dairy Farm 10,000 Coins / 100 XP - General Store 200,000 Coins / 2,000 XP - Glass House 100,000 Coins / 1,000 XP - Post Office 100,000 Coins / 1,000 XP - School House 50,000 Coins / 500 XP Right, so you get the idea.
Now you need to look into maximizing your Coin income so that you can turn those coins into XP! You are probably thinking crops right now - which crop pays off the most Coins? That is a good start, but that is not really how the pro's do it. You see to make money that way takes effort, time, and money.
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You want to make it, not spend it, right? Still, go ahead and plant profitable crops, because every bit earned helps - but do not ignore the real money-making opportunities in the game in the process. There are two areas for you to focus upon - Trees and Animals.
We will discuss trees first. Buying Buildings for XP Orchard Farming All trees are not equal - that is the first lesson you need to learn. Look at the return rates for the following list of trees and see if you can tell which ones you should be filling your Orchards with: Tree Name - Harvest Return - Source - Acai - 158 Coins - Market / Seedlings - Arjuna - 140 Coins - Gift - Autumn Gingko - 390 Coins - Market / Seedling - Jackfruit - 140 - Mystery Gift - Lime - 75 Coins - Market / Seedlings The list above may seem like an obvious choice - but it actually represents a logical progression. The Autumn Gigko Tree is what you want your Orchards full of - but getting those means a lot of breeding, so to start out your Tree Farm you will need a tree that has a decent return that you can easily obtain. That tree is the Lime Tree! You can purchase Lime Trees all day long from the Marketplace for 750 coins each.
No matter what tree you choose, since you are placing them in Orchards, their grow time does not matter. The Orchard has a 2-day grow time so end of discussion! While you will largely populate your Orchard with Lime Trees, you will want to include any high value trees that you already own in the mix, because money is money. So take stock of your current Tree inventory, set aside the good earners, and get rid of the rest.
Then start building Orchards as fast as you can. Once you have your Tree Farm in full production, every two days you will be gaining between 1 and 3 Levels! Ranching Profits While Tree Farming is an easier to manage project from a logistics point of view, animals can also provide a very nice income!
Building Hoisting is one of the methods that we touched on earlier in the guide - this technique is mostly used to boost Ribbons and boost collection items but it also gives coin - and it can be done on the Stables and the Dairy Farm. Simply use the move tool to move a Cow that is ready to harvest into the already harvested Dairy Farm and it changes back to harvestable - giving you another chance at spawning a collection item, and the coin for the harvesting.